CocaineNGyros

Age/Gender: 34, Male
Location: Brooklyn, NY
Job: webhostanddesign. co

I'm too damned lazy to type a message. Visit my webpage for some more 411.

Newgrounds Stats

Sign-Up Date:
7/23/03

Level: 19
Aura: Evil

Rank: Scout
Blams: 100
Saves: 134
Rank #: 33,566

Whistle Status: Garbage

Exp. Points: 3,710 / 4,010
Exp. Rank #: 6,475
Voting Pow.: 6.07 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 258
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

258 Reviews | 29 w/ Responses

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Score: 10
Day of the Madness

"omg"

submission: Day of the Madness
date: December 1, 2009

that is when of the best movies ive seen on newgrounds ever. esp zombie/madness related! amazing job, guys! im super critical of stuff, but this takes the cake!

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Score: 8
The Killer's Game

"lol nice try but..."

submission: The Killer's Game
date: December 1, 2009

you only get an 8 for voicework and graphics. the scary factor was really weak. i mean, you timed it right, but the volume was SUPER low and really didnt even make me budge. i must admit, i did not see this coming. however, at least scare the crap outta me!

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Score: 10
Level Up!

"original, fun, and humorous."

submission: Level Up!
date: November 30, 2009

everything you envisioned came out right. i hate those who complain about the difficulty of something. they are the idiots who get no where in life.

i thought the boss was easy - and was beatable with basic powers. just took a lot of patience.

i didnt bother finishing the roundian games. i just bought all items from squarians. much more logical.

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Score: 9
Futility

"ok wow"

submission: Futility
date: November 24, 2009

the keys really sucked. would be unresponsive many times. if not for that, id give a 10. anyway, i rocked all these boards. it was a matter of luck sometimes. bosses that were down under were fast to get to. i love that invincibility. it was severely overpowered. anyway, good game overall. thanks.

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Score: 7
Magic Trick that works!!!

"douchey"

date: October 26, 2009

you might wanna spell message right at the end LOL not like this is new to you

anyway, two good jokes were all this was worth. tricking a few idiots, too (wait. i was one of them!).

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Score: 10
Vector Conflict The Siege

"gives me memories of ARTIC FOX"

date: October 20, 2009

you did everything right in this game. artic fox was one of my favorite games of all time. this really brought me back to those days and to the days before that when playing video game systems like VEXTREX. thank you so much! great upgrades, weapons, enemies, and gameplay. wasnt made to be so linear like most games.

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Score: 10
Clockwords: Prelude

"wow i am totally impressed"

date: October 7, 2009

this is the kind of game that i want my future children to play. stuff to challenge their minds and expand their vocabulary. it gives them more reason to learn.

kudos!

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Score: 8
Protector III

"a great game with a huge waste of features"

submission: Protector III
date: September 15, 2009

this game really deserves a 10, because it was done so well.

however, you built in a personal leveling system that is practically useless, cant be reset, and doesnt offer much explanation. it barely contributes to gameplay.

in addition, you built in a hero system that is completely worthless. you get way too little gold for beating board, so makes it not worth playing.

finally, the achievements offer way too much work in order to attain all of them.

now, i do understand your point. you want people to come back and play again and again. however, for what you DO know about creating wonderful games, you lack in knowledge of your average gamer.

this should seriously be one of, if not THE BEST DEFENSE GAME OUT THERE. why isnt it? because those three components were not thought out properly. people will bore quickly.

let me give you an example, i spent hours beating and rebeating cheap boards in order to get achievements to help me in the game.

however, when i saw how slow going it was, i gave up. i literally just said, "screw this" and started to attack harder and harder boards.

turns out, i discovered a few things:
- the only skill worth upgrading is "hardiness";
- make sure you get the achievements for reduced paving costs (it helps later on);
- the only hero worth anything is "bob the builder", because that plus achievements will give you a crazy low cost for paving;
- some of the "hard" boards are easier than the mediums;
- read every line of every group of units before you set up on the battlefield;
- many boards were designed to feel easy at first, then you get ONE group of unit(s) that destroys all your work;
- most boards CAN be beaten by simply NOT leveling AT ALL until you pass a unit that holds the absorb ability, then upgrade the crap out of your units after you are safe;

so, with that being said, this game should have been listed more as a puzzle game, than a defense game.

i have never been this annoyed with a great game. you really could dominate the defense game field, but THINK, MCFLY! i know you want us to come back again and again, but give us incentive to!

final note: dude, im seriously angry at you for creating a skill called "fast learner" when a) it barely increases experienced gained AND b) the game can easily be beaten by level 5.

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Score: 10
Phage Wars 2

"awesome"

submission: Phage Wars 2
date: September 14, 2009

there's a military game on newgrounds that plays similar to this.

i have to say that i destroyed it. speed and agility are useless. go straight for strength and defense and reproduction later on when it can fit in.

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Score: 6
Alien Scum Slaughter

"only cuz it was 2001"

date: September 13, 2009

will i not be TOO cruel. graphics were good. animation smooth. music was fitting.

however, the word is YOU'RE, not YOUR (after you die).

September 26, 2009

Author's Response:

Aaah, come on I pulled an all nighter with no sleep to create this my first ever flash game and 'You're' marking me down for one little puntuation error like that!! ;-)

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